1-2-4-All
A participation structure that lets everyone contribute to a question in ~12–20 minutes: one minute of silent reflection alone, two minutes in pairs, four minutes in foursomes,…
C3
Facilitating collaborative processes with diverse stakeholders, fostering teamwork and psychological safety, and being aware of power dynamics.
A participation structure that lets everyone contribute to a question in ~12–20 minutes: one minute of silent reflection alone, two minutes in pairs, four minutes in foursomes,…
Two people play a five-minute scene in which one is active — establishing who they are, where they are and why — while the other establishes nothing new and simply affirms every…
Groups of four or five each design a gift for the whole room — an experience, an appreciation, anything — by first saying what each wants people to feel, then brainstorming with…
In groups of four or five, a letter is called and each group forms it with their bodies. That is the whole game — fast, physical, and requiring a group to negotiate shape withou…
One person is 'the accident' and may only move along an invisible straight line dividing the room. Everyone else tries to cross from one side to the other. Get run over and you…
Power dynamics inevitably shape collaboration. Unexamined dynamics can make 'collaboration' into disguised hierarchy. Before significant collaborative work (especially with exte…
Angels, Recipients and Free Agents. The Angels work out what essential nutrient a Recipient is short of right now — the thing keeping them from their whole brilliance — and then…
Two taggers share a soft ball and may pass it between them, but whoever holds it cannot take a step — so catching anyone requires passing to a better-placed partner. Everyone ca…
A tag game where each tag has to be held: you cover the spot you were tagged with a hand, and a second tag takes your other hand. A third freezes you, until two other players co…
One person goes up and acts as a part of something that moves — a machine, an organism, a process. As soon as anyone else works out what whole that part belongs to, they join as…
The group has to sort itself into an order — by height, by birthday — with everyone's eyes closed and nobody allowed to speak. Whatever strategy emerges has to emerge through to…
Everyone closes their eyes and the group builds a single statue together — a 'glittering emerald', say. When it is finished and everyone has found a position, they open their ey…
Teams of four to six sit in a line, legs wrapped around the person in front, and race to a marked line using only their hands to push along the floor. A team that comes apart ha…
Four players try to hide a fifth using nothing but their own bodies while everyone else looks for any visible patch of clothing, shoe or skin. Each round removes a hider, until…
Co-creating with external actors involves challenges beyond internal collaboration. Before significant external co-creation, clarify the nature of the collaboration. Is this gen…
In groups of four or five, numbered so the order holds, one person makes a statue and each next person connects to it until everyone is in. Then number one steps out, looks at w…
The circle turns a quarter left, closes up until everyone is touching, and sits down at once — each person landing on the knees of the person behind them, so the whole ring hold…
Co-creation builds shared ownership of sustainability initiatives. When people contribute to solutions, they are more committed to implementing them. When to use: When planning…
Most team meetings are for coordination. Teams need dedicated time for actually creating together. Create working sessions specifically designed for collaborative creation. The…
A tight circle becomes three choirs; whoever stands in the middle improvises a melody — words, gibberish, a single note — for each choir to loop, then conducts the layers until…
The facilitator's meta-practice from Theory U: deliberately creating the holding space before the work — preparing one's own inner condition, co-creating ground rules, and invit…
The group tries to count to twenty out loud with no order agreed and nobody leading. Anyone may say the next number; if two people speak at once the count restarts at one. Getti…
In groups of three to five, moving together to music, participants are told to give and take impulses from each other — copying, or drawing inspiration from, one another's movem…
In threes, to music, the group moves together with one person working high — reaching upward — one at middle level with bent knees and back, and one on the floor. At any point s…
A version of Scorpion in which the dead can be brought back. Everyone moves with eyes closed; a killer kills by touch and victims scream and freeze, while a retriever wearing a…
Meeting design as explicit craft: before an important session, sketch its arc frame by frame — purpose, participants, and which structure fills each block of time — the way film…
A facilitated dialogue built on positive deviance: through seven fixed questions, a group discovers who among them is already solving a chronic problem against the odds, what th…
Participants learn to facilitate co-creation sessions themselves: framing a real-life case, designing for inclusion and safety, hosting diverse stakeholders, and reflecting on w…
Standing in a circle, the group invents three creatures it may become — a cat that claws and miaows, a greaser slapping a double bass, the king greeting his people. On a signal,…
Skilled facilitation helps collaborative sessions be generative rather than frustrating. Develop facilitation capability within the team. Key facilitation skills include: • Stru…
About five people step forward and the audience calls out a family theme — the monster family — and the group becomes that family photograph, frozen in a pose — the page's advic…
The group forms a wedge — one player at the point, two behind, three behind them — and the leader moves while each row copies the row in front. The leader can even turn and face…
Everyone stands in a ring holding hands. One person tags another by touching their foot with their own, and the touched person becomes the tagger. Letting go of your neighbours'…
Around the circle, each person adds one word to a sentence nobody is composing; the result is the group's fortune, repeated back word by word and honoured with a bow. 'A great e…
Participants learn to lead brainstorming-centered co-creation themselves: hosting inclusive ideation, protecting wild ideas from early judgment, and steering groups toward break…
Wordless improvisation. Four people on a bench have to leave it for the same reason.
A structured 2.5–3 day planning conference that gets "the whole system in the room" — 40–80 stakeholders across interests review their common past, map present trends, own their…
Two people on stage and one of them does not speak. The other has to build, through their own dialogue, the openings that let the silent one act and have something to do. It is…
The group throws one ball around the circle in a fixed order until everyone knows who they receive from and who they throw to, then more balls are added until three are travelli…
Sitting in a ring, the group composes a story by each contributing half a sentence. The sheet suggests agreeing the kind of story first — a ghost story, perhaps.
Everyone walks the room; the leader calls a body part and each person must quickly find whoever is nearest, put those body parts together, and move around the room joined like t…
Sixteen or more players form two facing lines and link hands into a platform, and one player is passed hand over hand from one end to the other. The source asks for shoes, coins…
Two teams face each other from opposite walls. One links arms and marches across chanting 'here we come!' until stopped at arm's length — 'not one step further until you show wh…
Players build a house around one player who is the creature inside it. On 'house' the house rebuilds itself around the same creature; on 'flood' everybody scatters and finds ano…
The group stands shoulder to shoulder in a circle, everyone reaches in and takes two other hands at random, and the tangle has to be undone without anyone letting go. People can…
One person starts a simple repeatable movement with a sound. Others join one at a time, each physically connecting to somebody already in it and adding a movement that fits, unt…
Sitting in a ring, the group builds a proverb one word at a time. When somebody judges it complete they say 'full stop', and everyone presses their palms together fingertip to f…
The facilitator calls the manual's template — 'In groups of ___ make a ___' — with a number and a thing (its examples: a car, a human body, a crane, a house, a wedding set), and…
Whoever is caught starts miming an activity — boxing, dancing, tying their shoelaces — and stays stuck in it until a free player stands opposite them and copies what they are do…
Groups draft the maximum list of dos and don'ts for a purpose, then ruthlessly test each item: "if we broke this rule, could we still achieve the purpose?" Everything that survi…
The tagger takes the hand of whoever they catch and the two hunt on together, growing to three; only the outermost hands can tag, since the inner ones are already holding on. Wh…
Several actors on stage appear to be talking, but one person off to the side speaks every line for all of them. The silent actors have to fit their bodies and movements to words…
Two pairs on stage, and each pair plays a single character between them — the two actors in a pair take turns saying one word at a time. So a two-hander is played by four people…
In pairs, a story built by taking turns to add one word each. The source notes that doing it as a whole ring is usually harder than doing it in twos — and offers writing a lette…
Sitting in a ring, the group writes a story together by each saying a single word in turn. The sheet's advice is to settle what kind of story it is first — a fairy tale, a docum…
Self-organizing conference format for 5 to 2000 people around a question that matters: participants themselves post the sessions, form the agenda in the opening circle, and move…
A meeting without a preset agenda: participants post the topics they care about on a breakout board, sessions run in parallel stations, and people move freely to wherever they c…
Everyone pairs up and one pair is it. They chase the other pairs, and a pair they catch becomes it instead. The sheet asks the leader to decide first how pairs stay joined — han…
Each group is given a thing made of several parts — a bicycle, a lawnmower, a tent — and each person a private slip naming which part they are: saddle, front wheel, rear wheel,…
A group is given one minute to prepare a performance. The brief can add conditions — that it be about a particular theme, run at least so many minutes, or contain at least so ma…
Pairs face each other while a caller stands on a chair in the middle naming pairs of body parts to be put together — index finger to forehead, elbow to knee, toe to toe — each h…
Sitting in a ring, the group writes a postcard together one word at a time. The sheet's advice is to settle first where you are and who the card is going to; punctuation can cou…
A design session for anything meant to last: the group works through five elements in order — Purpose (why the work matters to those affected), Principles (must-dos and must-not…
Musical chairs inverted: when the music stops, the player without a chair has to get their feet off the ground some other way. Chairs keep being removed, so by the end everyone…
Groups of about four: the first goes in and takes a position, the second follows, and so on. In the rolling version — in a group of nine, five are always on stage — as one perso…
Nobody is appointed tagger — anyone may become one. You pick out a victim, catch somebody's eye, and the two of you sneak up and hug the victim from either side like the bread o…
Half the group stand in a ring facing outward as unfinished sculptures; the other half each take one and modify it, then rotate one place to the left and continue what the previ…
Two actors improvise a scene and may speak but may not make any sounds. Beside the stage, two other people supply the sound effects — one for each actor — so a character steppin…
Everyone lies on the floor in a circle with their heads close together. One person starts a slow soft sound and the others join it; at any point somebody else can start a differ…
Everyone moves around the room until the leader calls 'stick together!' — at which point people must instantly attach themselves into pairs or groups and keep moving joined. 'Lo…
Whoever is caught turns into a stone and curls up on the floor. They are freed when another player who has not been turned jumps over them.
A whole strategy process as one composed arc (~6 hours, or split over days): the group works through six questions — purpose, honest baseline, shifting context, competing challe…
Wordless throughout: one person begins doing something on stage, and as soon as anyone else works out what the activity is they join in and take part in it. Joining is the proof…
Two people, one standing close behind the other with their arms through the front person's armpits, so that the back person's arms appear to be the front person's — who hides th…
A seconds-scale daily micro-practice for Co-creation Skills (VCoL collection): When someone shares an idea, pause before responding. Instead of countering or critiquing, ask: 'H…
One expert played by two people, saying one word each in turn, answering an interviewer's or the audience's questions on a difficult subject. As with the panel, the expert says…
One person stands in the middle of a circle with one chair empty, and tries to sit in it. The group prevents this by shifting one seat round in unison — which only works if ever…
The group stands in a square formation — four rows of four, say — all facing the leader, and everyone jumps four small jumps in time. Then only the front row jumps three, and on…
One person stands in the middle as the king and begins to move; everyone else supports whatever they do. Lift a leg and someone is immediately underneath the foot. The king clim…
The actors stand in a row as a panel of experts and answer the audience's questions — but each may only say one word at a time, so the sentence assembles itself along the line.…
One person walks on and says what they are — 'I am a tree' — and anyone may come in and complete the image by being something else that belongs in it. When everyone is in, the p…
A seconds-scale daily micro-practice for Co-creation Skills (VCoL collection): During group discussions, observe power dynamics. Ask: 'Who is speaking most? Whose ideas get pick…
Two puppets and two puppeteers. The puppets may speak but not move; the puppeteers move them by physically shifting, turning and leading their bodies, and should keep them movin…
A seconds-scale daily micro-practice for Co-creation Skills (VCoL collection): In group discussions, notice who has not spoken. Create space by: pausing to let quieter people en…
Four rows of four hold hands to form a washing machine. Three people are outside it: the dirty laundry, the detergent, and the one doing the washing. The detergent chases the la…
Three roles in one conversation: someone who brings information, someone who says yes to everything, and someone who blocks everything. The source gives it in six words and leav…
Two teams improvise a tug of war with no rope. What matters is not who wins — there is no real contest — but whether it looks like one: is the rope taut or slack, is the distanc…
Whoever is caught stands with their legs apart and is freed when another player crawls between them. With a large group the sheet suggests two taggers from the start.
Three people, three invisible lines across the stage — back, middle, front — and three rounds of telling. In the first, each tells a short first-person monologue that sets up an…
Someone calls out 'let's...' and an action; the whole group answers 'yes, let's!' and does it, until somebody else calls the next one. Nothing is refused and nothing is discusse…
A team sculpts its current reality with physical objects: stakeholders and — crucially — invisible forces (power, frustration, hope) are each given an object, with distance, siz…
One person says the first letter of the alphabet to anyone else in the circle, who says the next letter to somebody else, and so on all the way to the end. Then try to get throu…
One player has a soft ball to throw at the others; anyone may pick it up and throw, so there is no fixed chaser. Being hit puts you out at the side — until the person who hit yo…
Teams of three or four are given a country and a year by the audience, take up to thirty seconds to confer, and then perform that country's invented Eurovision entry for that ye…
Standing in a ring, everyone takes turns saying a word that associates to the one their neighbour just said. On the leader's word everyone closes their eyes and keeps going; the…
An interrogation room: an interrogator, a suspect, sometimes a secretary — and Boris. Boris is a horrible figure, a monster or a giant, and is not played by any actor at all. He…
A structured brainstorm in explicit ideation and narrowing phases: teams break a complex problem down, generate freely on cards, then converge on a simple narrative, idea, or so…
A five-step structure for building a scene fast: A defines a place by mime in under ten seconds; B adds a relationship and a status through a short action; A says out loud what…
Five players share a single chair, arranging themselves into one composed image, and each is given a number. The rest of the group circles them; when the leader calls a number,…
With a printable card deck and practical guidelines, teams co-design transition experiments — innovation projects that start from a societal challenge and treat learning as the…
One at a time, each person steps into the middle of the circle with a big movement and a loud sound, then steps back — and everyone else steps in and copies both. Two variants c…
In pairs, people alternate counting one, two, three until it has a rhythm, then replace 'one' with a clap or a stamp, then 'two', then 'three', until the count is entirely gestu…
To model inclusive practice in how the team reaches out and collaborates. When planning engagement with external actors, consider who is being included and who might be left out…
Facilitation approach built on the premise that the minority voice carries information the group needs: decisions are made only after the "no" has been genuinely heard, dissent…
One person in the middle points at somebody and calls elephant, palm tree or jelly; that person and the two either side of them have three seconds to build the shape together. E…
Everyone stands spread around the room and one person walks. When that person stops, somebody else has to start — exactly one person, immediately. There must be precisely one pe…
A genre and a title are called out — the horror film 'The Witness in the Attic' — and a group of three to five has to become the cinema poster for it, fast, then hold still. Nex…
Improvise a short performance of about five minutes with at least three people in it. One person sits out with paper and pen, watches particularly closely, analyses and takes no…
To shift team culture toward valuing contribution to shared goals rather than individual recognition. Cultivate norms and practices that emphasize contribution over credit: • Wh…
Groups of four are handed a slip with four lines of dialogue and must stage them — all four, in the given order, with nothing else spoken. Everything else has to be invented aro…
Working groups assess their own interaction pattern on the STAR compass — Separateness (diversity of perspective), Tuning (listening and reflecting), Action (joint activity), an…
Everyone but two forms a ring of linked pairs, each pair leaving one arm crooked and free. One player chases another; the chased can save themselves by hooking onto a free arm,…
Pairs stand facing each other around the room with their arms raised to form gates, and each pair hums continuously at its own pitch. One player, eyes closed and not humming, na…
One person becomes a tree; two more join the scene as an apple, a squirrel — or the tree's self-doubt — and the tree chooses which stays to seed the next scene. A quick improv g…
A structured creative round that alternates deliberately between divergent and convergent thinking — generate widely without judging, then narrow — so that a change initiative s…
Groups act out a chronic challenge scene three ways — the dysfunctional version, an improved version, and wild variants — with player groups performing while observer groups har…
Group decision-making built on the Lewis Method of Deep Democracy: every voice is actively sought, the minority "no" is heard and its wisdom added to the proposal before decidin…
For the perennial center-versus-local tension: groups examine where their organization needs standardization and where local autonomy creates value, then design "both-and" moves…
Three people. One acts; the other two face away. One of those says 'freeze', comes in, works out what is going on and joins it. The third then says 'freeze', comes in, and at th…
One person sits blindfolded on a chair with a set of keys underneath it while the circle tries to steal them without being heard. If the Keeper hears someone they point at where…
An invisible knife is thrown between players, ninja-style, with eye contact established before every throw. Once that is reliable, an imaginary baby is added — thrown carefully,…
Names, then letters of the alphabet, then numbers are passed around the circle, each with its own gesture. Once each stream works alone, they are all set going at once and trave…
Two teams of up to six play mimed volleyball, and every pass is made by calling the name of the player who must receive it. The requirement is that the imaginary ball stays visi…
In pairs, planning something together — a party, a picnic — in three passes. First each idea is demolished and replaced, as creatively as possible. Then each idea is accepted, b…
Everyone walks the room in different directions, asked to think of the floor as a raft that tips if too many people are on one side, so the group keeps redistributing itself. If…
A topic is chosen — countries, say — and the first person points at somebody and says Ghana. That person points at somebody else and says another country. The rule that makes it…
Teams leave the classroom to connect with local actors and co-initiate real participation: engaging professionals directly with the people affected by their work, learning to se…
One chaser, one chased, and everyone else standing in queues of three. The chased can join the back of any queue and shout 'peep', which makes them safe — and shunts whoever is…
To enable team members to learn from each other's experiences and expertise. Monthly or bimonthly, dedicate 30-45 minutes to peer learning. One or two team members share somethi…
Each person draws a picture — objects, places or abstracts, cut from magazines or the leader's own — and invents a story the picture could belong to, telling or playing it to th…
Each person gets one verse of a poem without knowing who has the others or what the whole is, and works out its feeling, who is speaking, to whom, why and where, then performs i…
Explore the future by doing: a small core team (~5, a microcosm of the challenge) moves an idea into a concrete experiential prototype — clarify intention, sense the system, hol…
An individual practice run inside real teamwork: deliberately doing the small things research links to team psychological safety — asking genuine questions, speaking up about yo…
Groups build a place entirely out of sound made with mouths and bodies — no speech — and perform it to the others, who listen with their eyes closed. The next steps are to rende…
The group stands in a large circle and at any moment anyone may start running toward the centre — at which point everybody runs. The aim is that the reaction is fast enough that…
The group runs in a ring, and anyone running may at any moment reverse direction — at which point everyone else must reverse too. The source is unusually direct about when not t…
The whole group walks a large ring in step while the leader calls numbers from one to four, each meaning an action the whole group performs together on the beat — one is a clap,…
Learners co-create the assessment criteria for an unconventional assignment: negotiating what quality means, defending judgments, and owning the standards they will be measured…
Each small group writes one thing under each of four headings — setting, character, object, feeling — then passes the paper on. The receiving group has to stage a short story in…
Stakeholder role-play in which participants from different disciplines and organisations must integrate their perspectives into one shared problem definition before any solution…
One person catches another's eye across the circle and the two prepare to clap; they must clap at exactly the same moment. That person then catches a third person's eye, and so…
Everyone walks the room at their own pace. The leader claps and everyone stops instantly, and claps again to restart. Then it devolves: any participant may stop whenever they li…
Each group gets a bag of objects. One person pulls out an object and starts a story from it — a pen becomes Percy Pen, or a wizard's pen, or a letter someone wrote — then passes…
Sitting or standing in a ring, the group builds a story one sentence at a time — but each sentence has to begin with the next letter of the alphabet. The source reminds you not…
To generate diverse ideas systematically when facing challenges that require creative thinking. When facing a challenge that requires creative solutions, use a structured proces…
Four people: two act in gibberish and two are their subtitlers, one each. After every line the subtitler runs out in front, makes quotation marks with their fingers, and says in…
Half the group are clay with their eyes closed; the other half sculpt them into one connected sculpture, moving them not by pushing but by holding an open hand against a body pa…
Reads a team against Tuckman's five stages of group development — forming, storming, norming, performing, adjourning — so that friction is recognised as a stage rather than a fa…
Measuring a team's psychological safety with Amy Edmondson's validated survey items (e.g., "If you make a mistake on this team, it is often held against you"), then debriefing t…
An activity built on Christiana Figueres' account of how the Paris Agreement was prepared: with your client, use every technique you have to list potential new collaborations fo…
One person is interviewed as some kind of expert while another provides simultaneous interpretation into an entirely improvised sign language. The expert has to remember not to…
Everyone takes a ranked jungle character — Jane, Tarzan, the gorilla, the lizard, the amoeba — and stands in rank order, each with a sound and a movement. You perform your own a…
The group arranges itself in a line in a given order without speaking — first the obvious, tallest to shortest, then orders nobody can see: who was born furthest away, who has t…
One person keeps proposing things and the other blocks every one of them. That is the whole exercise, and the point is not the scene — it is to feel what blocking does, and to h…
One group plays being spectators at something. The other group has to work out what they are watching and then perform it — if it is a tennis match, two of them play tennis; if…
Everyone stands in a circle with a hand raised. An imaginary green ball is thrown to somebody, who says 'green ball', catches it, says 'green ball' and throws it to somebody who…
Small groups are each given a title — 'The Surprise', 'The Big Day' — and five to ten minutes to build a short scene from it without telling the other groups what they were give…
Eight players form two lines, mesh their forearms into a platform, and launch another player into the air and catch them. The source's practical note is that gripping each other…
Functions or teams that depend on each other each formulate their top needs from the others as crisp requests. Spokespeople exchange them in a public circle — and answer only "y…
Everyone writes one line of dialogue on a slip of paper and drops it in a box. Small groups draw a line each and build a scene that contains all of them, working to make the lin…
One person leaves while a Leader is chosen. The Leader starts a repeated movement that the whole circle copies and changes it whenever they can do so unnoticed; the Investigator…
An impulse is passed round the circle by pointing and calling: zip to the left, zap to the right, boing to send it straight back at whoever aimed at you. Hesitating, or saying a…