10 Fingers
Everyone holds up ten fingers and takes turns making a yes/no statement about themselves — 'I have a cat', 'I have never stolen anything'. Anyone who cannot answer yes drops a f…
C1
Nurturing relationships with emotional intelligence grounded in trust, respect, mutual understanding, and a spirit of collaboration.
Everyone holds up ten fingers and takes turns making a yes/no statement about themselves — 'I have a cat', 'I have never stolen anything'. Anyone who cannot answer yes drops a f…
Each person says their name one syllable at a time, giving every syllable its own gesture, and the group repeats it back. Each new person adds theirs and the group then runs the…
Each person introduces themselves with an alliterating adjective and a gesture — 'I'm Wonderful Wendy' — and each new player repeats everyone before them before adding their own…
The group sits in a circle of chairs with one person standing in the middle, who calls out something they might have in common with others — 'anyone who has a dog'. Everyone it…
Say what you are struggling with; close your eyes and feel for the unmet need under it — significance, love, certainty — and for one concrete thing the other person could do; th…
In pairs, standing back to back, players dance to changing music without ever losing contact between their backs. Nobody can see their partner, so the whole negotiation happens…
Everyone secretly picks a 'best friend' and, on three, gets as close to them as possible; then a 'mortal enemy', and gets as far away as possible; then tries to keep the friend…
Half the group stands scattered with their eyes closed. Music starts and the other half each go to someone and dance them around, while the dancer keeps their eyes shut througho…
The quality of external relationships significantly affects the team's ability to accomplish its goals. Start by mapping the team's key external relationships. Which other teams…
Sustainability work requires speaking uncomfortable truths, acknowledging uncertainty, and challenging unsustainable practices. None of this is possible without psychological sa…
Everyone learns the names of the two people beside them. The person in the middle points at someone and says 'bumpity bump bump bump'; before they finish, the person pointed at…
Half the group stands with eyes closed at one side of the room; the others each invite one of them to dance. The sheet puts the responsibility plainly: the person who invites is…
Relationships develop through interaction, and interaction requires time. For internal relationships: Informal gatherings provide low-pressure opportunities to know each other b…
Two closely interdependent people — a couple, colleagues — circle each other on a tension between them while four to eight others sit around and attend only to the space between…
In pairs, all ten fingertips touching, one player closes their eyes and is led around the room by the other — over and under obstacles — with the connection at the fingers the o…
Working groups assess their own interaction pattern on the STAR compass — Separateness (diversity of perspective), Tuning (listening and reflecting), Action (joint activity), an…
Everyone walks the room at their own pace and greets whoever they meet in the way the leader calls: eye contact, a wink, a smile, a grimace, a bow, a curtsey, a handshake, a cla…
Anyone may make a request of the whole group — to enact something together — and anyone uncomfortable raises a hand to change it, for themselves or for everyone; anyone can stop…
Two lines of partners take each other's hands and learn them by touch alone, then rotate so that everyone has studied everyone's hands. Then one line closes their eyes and holds…
Three rapid rounds of paired conversation (4–5 minutes each) on two questions: "what big challenge do you bring?" and "what do you hope to give and get?" Participants mill and r…
The circle turns and everyone gives the person in front of them a shoulder massage, then turns around and returns it. The source adds that judgement is needed about what is appr…
The plainest name exercise there is — everyone says their name around the ring — with three escalations the page supplies: say it twice with a three-second gap in which everyone…
Two teams of up to six play mimed volleyball, and every pass is made by calling the name of the player who must receive it. The requirement is that the imaginary ball stays visi…
Quartets use a shared vocabulary of ten recurring work-relationship patterns to name how they actually interact — where energy flows, where it drains — and pick one pattern to s…
In pairs, people interview each other on three questions — your name, your favourite ice cream, what you would be doing if you weren't here — and then each introduces the other…
An individual practice run inside real teamwork: deliberately doing the small things research links to team psychological safety — asking genuine questions, speaking up about yo…
One partner closes their eyes and walks; the other steers from behind by the shoulders, keeping them clear of everything, as the facilitator calls higher gears until the room is…
Pairs play rock-paper-scissors; each loser falls in behind the winner as a cheering entourage, and the chain follows its champion to the next bout, until the whole room stands b…
The group maps its informal web: who is already involved in the purpose, who is connected to whom, and who is missing — using color-coded sticky notes that grow into a living ne…
Each pair holds a short stick between the tips of their index fingers and moves through the room without dropping it — and if it drops, picks it up the same way. Swap who leads,…
Four to eight people hold a forty-minute conversation entirely about what they notice in themselves, in each other and in the group, right now, using four hand signals — agreeme…
An NVC-grounded ritual for teams: unhurried rounds in which each person expresses honestly how they are and what they need, received with empathic listening and no fixing — reco…
Reads a team against Tuckman's five stages of group development — forming, storming, norming, performing, adjourning — so that friction is recognised as a stage rather than a fa…
Measuring a team's psychological safety with Amy Edmondson's validated survey items (e.g., "If you make a mistake on this team, it is often held against you"), then debriefing t…
A seconds-scale daily micro-practice for Relationship-Building Skills (VCoL collection): In brief interactions, pause to make genuine contact rather than just exchanging informa…
A seconds-scale daily micro-practice for Relationship-Building Skills (VCoL collection): When a colleague mentions something significant, make a mental note. In your next intera…
A seconds-scale daily micro-practice for Relationship-Building Skills (VCoL collection): When you notice a relational rupture, even small, take initiative to address it. This mi…
Each participant draws a large shield divided into four fields and fills them with PICTURES (no words) on personal themes — "this describes me…", "a difficulty I got over…", "I…
Players wander until a call goes up — 'three noses', '7 left big toes', 'five bellybuttons' — and have to form little clusters touching exactly those parts together. The source…
A team examines its own trust explicitly: assessing the fundamental elements — per Zenger & Folkman (2019): positive relationships, expertise and good judgment, consistency — ag…
A rhythmic call-and-response chant that passes an accusation around the group by name — 'who stole the cookies from the cookie jar?' — with the accused protesting and then namin…
In threes, two people work on the third, who stands bent forward with head and arms hanging. The two tap with cupped hands from the shoulders down the back, harder over the glut…
One person is 'the accident' and may only move along an invisible straight line dividing the room. Everyone else tries to cross from one side to the other. Get run over and you…
Two people share, in order, a brag, a gratitude, a desire, a vulnerability and a fear from the day or the time since they last met, each with its own sentence stem. Written by a…
One person is blindfolded in a room that has been deliberately strewn with obstacles, and the rest of the group has to talk them across it. The source records a fuller variant i…
Four players try to hide a fifth using nothing but their own bodies while everyone else looks for any visible patch of clothing, shoe or skin. Each round removes a hider, until…
To create an environment where team members feel safe to express themselves, take risks, and be vulnerable. Psychological safety is built through consistent behavior over time:…
Co-creating with external actors involves challenges beyond internal collaboration. Before significant external co-creation, clarify the nature of the collaboration. Is this gen…
Everyone pairs up in a ring except one person, who stands alone. When that person calls a name, it is not the named person who must run to them — it is the named person's partne…
Effective cross-boundary communication requires attention to different contexts, norms, and needs. Develop awareness of how communication norms differ across boundaries. Differe…
Whoever is caught freezes as a statue and can only be released by someone walking up and paying them a compliment. The sheet suggests starting by working out together what compl…
The facilitator's meta-practice from Theory U: deliberately creating the holding space before the work — preparing one's own inner condition, co-creating ground rules, and invit…
Most significant work requires coordination across team boundaries. Effective coordination multiplies the team's impact. Identify where cross-boundary coordination is needed: wh…
Someone calls another player's name and immediately starts walking toward them. Before they arrive, that person must call a third name and set off themselves, freeing their plac…
To bring in perspectives and ideas from outside the team's usual context. Create regular opportunities to learn from outside the team's usual boundaries: • Invite someone from a…
To cultivate the habit of seeking and valuing input from outside the team. Create regular opportunities to learn from people outside the team: • Invite colleagues from other tea…
Round the circle, each person tells the one beside them something they appreciate about them from the last few hours. That is the whole game; the manual only adds to leave extra…
To shift team culture toward valuing contribution to shared goals rather than individual recognition. Cultivate norms and practices that emphasize contribution over credit: • Wh…
Players stand in pairs with feet touching, and each pair swaps names. A stationary 'it' calls a name; the person who now carries that name has to reach them without being tagged…
One player stands in the middle of a close circle, closes their eyes and lets themselves fall; the others catch them. The source describes a raised variation from a chair or tab…
In a group who know each other, everyone but the receiver secretly chooses a quality they associate with that person and a pose to show it; on three, all strike and hold, then e…
Everyone walks the room; the leader calls a body part and each person must quickly find whoever is nearest, put those body parts together, and move around the room joined like t…
One person goes to another and says 'honey, if you love me, give me a smile'. The other has to reply, straight-faced, 'honey, you know I love you, but I just can't smile'. If th…
Whoever is caught stands as a statue with their arms down at their sides and is released when a free player gives them a hug. With a large group the sheet suggests starting with…
The group stands shoulder to shoulder in a circle, everyone reaches in and takes two other hands at random, and the tangle has to be undone without anyone letting go. People can…
One partner simply lists things they do not know about the other — when you last spoke to your parents, what you think about drug use — with no obligation on the other to answer…
Two circles facing each other; the inner person shares one intimacy with their partner — a truth, a withhold, an appreciation, a tag for later, or a projection to check — and th…
You introduce yourself — name, where you come from, dream destination, favourite dessert — with every single word forced to start with one chosen letter. The page's own example,…
The group lies down in a circle with each person's head on someone else's stomach. One person says 'Ha!' — seriously. The next says 'Ha, ha!' The next 'Ha, ha, ha!' The moment a…
Teams of four or five take a series of timed challenges, fifteen minutes each, with a different member leading every round and nobody leading twice until everyone has led once.…
Half the group stand scattered across the floor as lighthouses; the other half line up at one end with their eyes closed as boats and have to cross to the far side. The lighthou…
The circle looks at the floor. On 'look up' everyone raises their eyes and looks directly at one other person. Two people who find themselves looking at each other both scream,…
Teams need information to function, but information flow is often inadequate. Establish explicit agreements about information sharing: what information should be shared, with wh…
To ensure that when team members are struggling, the team notices and responds supportively. Create practices that help the team stay attuned to member wellbeing: • Check-ins th…
A team-forming opening for transdisciplinary projects: students, teachers, and external partners build meaningful connection before building work plans — sharing backgrounds, mo…
Pairs "gossip" about colleagues — strictly positively: telling stories of what someone did well, as if the person weren't listening. Rounds rotate so everyone gossips and is gos…
To create recurring opportunities for team members to express appreciation for each other. Include a brief appreciation round in regular team meetings: each person has the oppor…
Half the group stands scattered with eyes closed; the others move among them massaging, relay fashion. Nobody standing may be left alone — whoever is spare goes to someone who i…
Nobody is appointed tagger — anyone may become one. You pick out a victim, catch somebody's eye, and the two of you sneak up and hug the victim from either side like the bread o…
Cowboy elimination played on names: a name is called, that person drops, and their two neighbours shoot at each other. Whoever is slower dies, and if the named player does not d…
Players line both sides of a run. One person sprints its length with their eyes closed while the others keep them straight and catch them at the far end. The source notes how ha…
Everyone stands in a circle holding an imaginary pie. When a name is called, that person ducks and their two neighbours splat each other; the slower of them is out, and so is an…
Effective engagement with stakeholders builds support, surfaces important perspectives, and creates allies. Develop systematic approaches to stakeholder engagement: Identify key…
Everyone moves around shaking hands, and at each handshake you say your own name and swap names with the person you greeted — so the names travel round the group. When your own…
One person stands in the middle as the king and begins to move; everyone else supports whatever they do. Lift a leg and someone is immediately underneath the foot. The king clim…
A ball goes round the circle, and the rule is that whoever holds it must make eye contact with the person they are throwing to before it leaves their hands. More balls are added…
One person is the torpedo and moves in a straight line toward somebody they have chosen, saying that person's name before arriving. The target becomes the next torpedo. Once the…
One at a time, people walk from one wall to the opposite one with their eyes closed, trying to stop as close to the wall as they can. Someone always spots so that nobody walks s…
To address patterns of division that limit the team's capacity. Periodically create space to examine whether the team is carrying resentments or grievances: Are there other team…
One player moves zombie-slow toward someone, arms out. Before being reached, that person has to call another player's name, which redirects the zombie. Fail to call in time and…