exercise · all tools

Like, Like, GOOSE!

Depth · what it can open●●○○2 — reflective
Holding · facilitation2 — facilitator
Trust · group readinessany
Disclosure · what is sharedoptional

Duck-duck-goose with a twist: the walker touches each head with a one-word appreciation instead of 'duck', then says 'goose' and runs. The manual is clear the game lies in the ten minutes of sharebacks — how we receive being judged, and whether our snap judgments run to appreciation or projection — and offers a Judgment, Judgment, GOOSE variation it calls edgy.

Hold with care
  • Involves a chase and a light touch to the head; the manual's 'remind participants to respect themselves' covers both
  • The Judgment, Judgment, GOOSE! variation replaces appreciations with impulsive judgments spoken to the person's face; the manual calls it edgy and recommends a love game afterwards

Practical

Time
20-30 min
Group
6 · large-group
Settings
in-person
Mechanisms
creative-expression, somatic-awareness, feedback-mirroring
Change scope
state → skill · repeatable

Instructions

Where
authrev.org/ar-games-manual Authentic Relating Games Manual, paid
Availability
In the source document — the instructions live inside the material linked, on its terms
Licence
CC BY-SA 4.0 (Authentic Relating Games Manual)

Source link checked 31 Aug 2026 — unchanged since we recorded it on 29 Aug 2026

This directory describes and points home; the instructions stay with the people who made them.

Origin

Megan Rose Browning (Austin Love Juggernaut / Alchemy of We) — Playground game; carried into Authentic Relating (Authentic Relating Games Manual, 2025 edition)

In this directory via Authentic Relating Games Manual

Variations in the manual: Things I Like, and Judgment, Judgment, GOOSE!

status: checked · added 2026-08-31