exercise · all tools
Like, Like, GOOSE!
Duck-duck-goose with a twist: the walker touches each head with a one-word appreciation instead of 'duck', then says 'goose' and runs. The manual is clear the game lies in the ten minutes of sharebacks — how we receive being judged, and whether our snap judgments run to appreciation or projection — and offers a Judgment, Judgment, GOOSE variation it calls edgy.
- Involves a chase and a light touch to the head; the manual's 'remind participants to respect themselves' covers both
- The Judgment, Judgment, GOOSE! variation replaces appreciations with impulsive judgments spoken to the person's face; the manual calls it edgy and recommends a love game afterwards
Practical
- Time
- 20-30 min
- Group
- 6–∞ · large-group
- Settings
- in-person
- Mechanisms
- creative-expression, somatic-awareness, feedback-mirroring
- Change scope
- state → skill · repeatable
Instructions
- Where
- authrev.org/ar-games-manual — Authentic Relating Games Manual, paid
- Availability
- In the source document — the instructions live inside the material linked, on its terms
- Licence
- CC BY-SA 4.0 (Authentic Relating Games Manual)
Source link checked 31 Aug 2026 — unchanged since we recorded it on 29 Aug 2026
This directory describes and points home; the instructions stay with the people who made them.
Origin
Megan Rose Browning (Austin Love Juggernaut / Alchemy of We) — Playground game; carried into Authentic Relating (Authentic Relating Games Manual, 2025 edition)
In this directory via Authentic Relating Games Manual
Variations in the manual: Things I Like, and Judgment, Judgment, GOOSE!
status: checked · added 2026-08-31