exercise · all tools

Split Brain

Depth · what it can open●●●3 — emotional
Holding · facilitation2 — facilitator
Trust · group readiness★★some
Disclosure · what is sharedrequired

After a short meditation, one person finds two parts of themselves that are at odds, describes how each speaks, and assigns one to each of two partners — who then hold the conversation aloud while the owner directs, feeding lines and corrections until it sounds like the inside of their head. The manual borrows the idea from Internal Family Systems; it says the effect is clarifying for everyone.

Hold with care
  • Parts that are 'at odds' are sometimes the ones a person is least at peace with; the manual's connect-to-self meditation before the naming is doing real work and should not be skipped

Practical

Time
30-45 min
Group
3 · triads
Settings
in-person, online
Mechanisms
perspective-taking, dialogic-encounter, emotional-processing
Change scope
state → skill · repeatable

Instructions

Where
authrev.org/ar-games-manual Authentic Relating Games Manual, paid
Availability
In the source document — the instructions live inside the material linked, on its terms
Licence
CC BY-SA 4.0 (Authentic Relating Games Manual)

Source link checked 31 Aug 2026 — unchanged since we recorded it on 29 Aug 2026

This directory describes and points home; the instructions stay with the people who made them.

Origin

Invented simultaneously by Sara Ness and Jessica Tartaro, and probably by others before; Dissonance Doctor variation by Chad Phillips (Austin Love Juggernaut) — Authentic Relating (Authentic Relating Games Manual, 2025 edition); draws on Internal Family Systems (Richard Schwartz)

In this directory via Authentic Relating Games Manual

Variation in the manual: Dissonance Doctor, where two listeners each track one side and reflect it back without assessment. Can also be played in pairs.

status: checked · added 2026-08-31